![]() ![]() Pain Resonance, Merciless Storm & Dead Man’s Switch We believe these changes will make the perk both easier to use and more interesting to play around with. The aura reading effect is also active immediately rather than after you heal, allowing the Killer to anticipate Mettle of Man and plan accordingly. Since this will weaken it, we have reduced the number of protection hits required to compensate. With this change, Mettle of Man will now work exactly like other Endurance perks, forcing the Survivor to make a choice between saving their Mettle of Man and working on generators. While the Endurance effect is active, your aura will be revealed to the Killer when they are further than 12/14/16m away. Like other Endurance effects, performing a Conspicuous Action will cause it to deactivate prematurely, and it will not protect you from entering the dying state if you already have Deep Wounds. Taking 2 protection hits will now activate Mettle of Man, granting the Endurance status effect. We wanted to clear up this inconsistency and give Mettle of Man a slight rework while we were at it. This is by design, which is reflected in the perk’s description, not mentioning Endurance: Since activating Mettle of Man is so difficult, it wouldn’t be fair to lose your hard-earned protection so easily. While it provides a similar effect to Endurance, the perk currently does not deactivate when performing a Conspicuous Action. With the Endurance status effect updated, Mettle of Man continues to be an outlier. This change will make Thanatophobia nearly as potent as before if all Survivors are injured but will require more effort on the Killer’s part to get full value. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds. To address this, Thanatophobia will receive a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. Particularly with Killers who have an easier time keeping multiple Survivors injured (e.g., Legion, Plague, etc.), this could make Thanatophobia feel a little oppressive, especially when paired with other slowdown perks. Between the increased numbers on the perk itself and the longer baseline generator repair times, Thanatophobia now slows down generators pretty significantly. Learn more about the changes and bug fixes in the patch notes list below.ĭead by Daylight Update 6.1.2 Patch Notes Thanatophobiaįollowing the Mid-Chapter Update, Thanatophobia quickly rose in popularity, and it’s easy to see why. Additionally, the patch notes for the upcoming Dead by Daylight 6.12 update include a decent-sized list of bug fixes and announced that matchmaking incentives would be re-enabled with Dead by Daylight update patch 6.2.0. The latest update will bring changes and minor tweaks. Behaviour Interactive will soon go live with the Dead by Daylight 6.1.2 update coming to most devices and released patch notes along with the announcement.
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